A co-op evening
Agree on a time in advance, pick a game where the roles are clear to a newcomer and plan a tea break. It is better to finish on a high note than to drag the evening out until everyone is tired.
An independent magazine about video games in everyday life. Not affiliated with the former website on this domain, with developers or with shops; we do not cover or advertise gambling.
Guides
Our walkthroughs are not about beating the toughest enemy, but about organising the game night itself. How to get friends together, what to play with a child, how to remember the controls after a long break and how to set up a family profile so that it helps rather than causes arguments.
The hardest part of co-op is not the final level but finding an evening when everyone is free. The rest sorts itself out along the way.
About this section: the advice here is universal — you can apply it to almost any game and any device. We do not describe specific menus or recommend particular games, only a sequence of steps you can adapt to your situation.
Five everyday scenarios that almost every player runs into.
Agree on a time in advance, pick a game where the roles are clear to a newcomer and plan a tea break. It is better to finish on a high note than to drag the evening out until everyone is tired.
Choose games by age rating, with simple controls and where mistakes are not harshly punished. Let your child lead while you help — that way the game becomes something you share rather than a reason to argue.
Reread the quest log, look at the control settings and start with a simple activity in a familiar place. Many games show a short recap of events — do not skip it.
Discuss the rules with your child before setting anything up: how much time, which purchases, who they can talk to. Then set the limits on the device and review them from time to time as your child grows up.
Check whether the game supports split screen or a shared camera, charge the second controller in advance and sit so that you can both see the screen well.
This is where standalone magazine articles for English-speaking readers will appear. We write them specifically for this version of the site, based on the questions that players and parents ask.
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A calm look at gearing in Aion 2 after the global launch: goals by play style, a short-session routine, patch notes and where paid help breaks the rules.
Ask your friends what they are in the mood for: a good laugh, solving a challenge together or a relaxed chat over a game. That narrows the choice faster than any list.
For a mixed group, games with short rounds and simple rules work best. If everyone is experienced, you can go for a more demanding co-op game.
Charge the controllers and update the game and the device the day before, not five minutes before guests arrive. An update in the middle of the evening kills the mood.
Show three or four basic actions and let the players discover the rest as they go. A long lecture before the start is more tiring than any level.
If there are fewer controllers than people, agree to swap after every round. That way nobody sits idle all evening.
Name the finishing time at the start of the evening. Then the last round becomes a pleasant full stop rather than an argument about "just one more".
A catalogue of formats and genres: half-hour games, episodic stories, co-op, cosy games and games for the whole family.
Saves, difficulty, in-game purchases, loot boxes, daily quests and online chat, explained in plain words.
Answers to questions about the magazine, gaming time, habits, children and family settings.
What to look at to judge whether a game will fit your routine, and how to read other people's reviews.
We write about general principles and habits. Menus, modes and family settings work differently in each game and service and change with updates, so check the details in the official help pages.